AI Insights · Timothy · January 2023
Top 5 Chibi Games on Android in Oman: Q4 2022 Performance
Discover the performance of the top 5 chibi games on Android in Oman during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 chibi games on the Android platform in Oman showcased varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their metrics:
Pou
Pou, published by Zakeh, saw its weekly downloads peak at 2.1K in late October and then gradually decline, ending the quarter at around 1K downloads per week. The game's weekly active users fluctuated, reaching its highest at approximately 51.5K in late October and dropping to 43.7K by the end of December. Revenue-wise, Pou experienced a notable increase in the final weeks of December, peaking at $12.
Fluvsies - A Fluff to Luv
Fluvsies - A Fluff to Luv from TutoTOONS started the quarter with around 458 weekly downloads, which dropped to a low of 183 in late October before rebounding to 557 by the end of December. Active users also varied, starting at 3.9K and reaching 3K by the end of the quarter. The game had minimal revenue throughout the period, with occasional peaks of $1 to $5.
Super Toy 3D
Super Toy 3D, published by SayGames Ltd, had a fluctuating download trend, beginning with 10 downloads in early October and rising to 526 in late November. The game's active users saw a steady increase, starting at 315 in mid-October and ending the quarter at 1.2K. However, the game did not generate any revenue during this period.
Moy 7 - Virtual Pet Game
Moy 7 - Virtual Pet Game by Frojo Apps had a relatively stable download trend, fluctuating between 138 and 211 downloads per week. Active users showed a slight decline, starting at 812 and ending at 647 by the end of December. Like Super Toy 3D, Moy 7 did not generate any revenue throughout the quarter.
Cut the Rope
Cut the Rope from ZeptoLab experienced its highest weekly downloads at 182 in the last week of December, up from a low of 55 in late November. The game's active users also varied, starting at 658 and ending at 471 by the end of the quarter. Revenue peaked at $8 in late November, with occasional smaller peaks throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.